![]() In a game like Tribes, most of your vehicles are limited to 3 or 4 people tops, which leads to a very unstructured experience, and people don’t really have much of a way to cooperate in real game mechanics. That is why we are going to have up to 64 players in each game. Without teamwork though, it will be very difficult to make your way to the enemies headquarters. Eventually you make your way to the enemy base in this moving battlefortress. Once you load it up, you can take the behemoth out, and your turret gunners can make mince meat out of their opponents. You can have a Capital Ship that can fit 20 players in it. Jeremy: A lot of the ships/vehicals in the game require cooperation. “ VGI: Can you tell us a little about how the vehicular portion of the game will work? Ideas do not come in black and white anymore, there are no rights and wrongs - only greys.”Īn interview was also published on VGInsider: Vengeance, hatred, betrayal - all are weaved together in the midst of this terrible struggle surrounding you. In Helix Core’s gothic sci-fi universe where “good” no longer exists, a fascist government combats a ghost of the past, and the only sure thing is bloodshed. You’re a pilot, a spy, an engineer, a tactician - a combat-hardened soldier of a dark future. Teamwork is key as you collectively earn credits for each small victory over your opponents, allowing Players to pool their resources to buy bigger, better technology for their forces. ![]() As you try to defeat the other team in any of the game’s vast environments, you’ll cooperatively pilot over 20 vehicles ranging from single-person nimble Starfighters to massive multi-personnel Capital Ship behemoths. ![]() Fight on foot, and in ship, on land and in space as you work to accomplish mission objectives in epic dynamically scripted levels. ![]() “In Helix Core, you and 63 of your friends engage in a massive multi-theatered struggle across the universe! Helix Core seamlessly blends gritty team-oriented First Person Shooter warfare with dramatic vehicular action, layering the combat with a powerful strategic component. This was worked on 8 years before MAG and its 256-players deathmatch, or 13 years before PlanetSide 2’s 1158 simultaneous players: at the time it was quite an ambitious feature for Helix Core.Īs we can read from the official press-release: Its main focus was the high number of players who could frag together in a single arena: up to 64 players. Helix Core is a cancelled online sci-fi FPS that was in development around 2002 – 2003 by Bright Light Productions, planned to be released for PC. ![]()
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